Weapon Creation

      When creating weapons, one thing you really need to remember, above anything else is: Don't beef up the average damage! We're all builders, we all WANT people to use our equipment, I realize this. But by turning the mortals into super-morts, you're not really doing them any favors.

      Draiko has, again, added the auto creation in for weapons. Syntax is: autoweapon . Make sure that the object is created AND set as type weapon before using this command. Please note: When you use the autoweapon command, it automatically adds on a hit/damroll attribute of 1/10 of the weapons level (i.e. 10hitroll/10 damroll on a lvl 100 weapon). If you don't want these there, REMOVE THEM (delaffect ). Also: If you use the autoweapon command for a level 50 weapon, then realize that you meant for it to be level 100, and use the autoweapon command again, these attributes will be reset, but the old ones will NOT be removed. So, if you were to autoset a level 50 weapon, then RE-autoset it to level 100, you would have an affect list something like this:
      0 hitroll +5
      1 damroll +5
      2 hitroll +10
      3 damroll +10
      See the problem with this? That is just a TINY bit too powerful. The autoset command is not perfect, remember that whenever you use it. ALWAYS double check the settings. Also, you'll (obviously) need to set the name, descriptions, wear locations, worth, weight and any special affects you want (vorpal, vampiric, etc).

      If you don't want to use the autoset command, then use the suggested dice for the weapons (Levels 1-100 Levels 100-200 ) for the v1/v2.

      Perm affects can be added to weapons, but for now, please don't use this command.





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